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A & A Game Engineering

22 games

Games

22 total
Sea Wars Fleet Actions
Sea Wars Fleet Actions
You May Fire When Ready Gridley! Rules For Pre-Dreadnought Naval Wargames 1880 To 1905
You May Fire When Ready Gridley! Rules For Pre-Dreadnought Naval Wargames 1880 To 1905
2 · 120 min
Perfidious Albion: Naval Wargame Rules For The Pre-Dreadnought Era
Perfidious Albion: Naval Wargame Rules For The Pre-Dreadnought Era
2 · 180 min
Bulldogs Away!! Modern Fast Attack Craft Rules 1950 - 2010
Bulldogs Away!! Modern Fast Attack Craft Rules 1950 - 2010
2
Bulldogs Away!! Fast Attack Craft Rules for the Period from 1950
Bulldogs Away!! Fast Attack Craft Rules for the Period from 1950
2 · 120 min
Scramble! Wargames Rules for Aerial Combat 1935 - 1945
Scramble! Wargames Rules for Aerial Combat 1935 - 1945
2 · 90 min
Action Stations! Naval Wargame Rules for Coastal Forces 1914-1953 (Fourth Edition)
Action Stations! Naval Wargame Rules for Coastal Forces 1914-1953 (Fourth Edition)
2–10 · 120–240 min
Jutland: Naval Wargame Rules for the Dreadnought Era 1906-1918
Jutland: Naval Wargame Rules for the Dreadnought Era 1906-1918
2–8 · 120 min
Form Line of Battle: Naval Wargames Rules for the Age of Sail 1650 to 1820
Form Line of Battle: Naval Wargames Rules for the Age of Sail 1650 to 1820
2
Action Stations! (Third Edition)
Action Stations! (Third Edition)
2–12
Fox Two Reheat!
Fox Two Reheat!
2 · 60 min
Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880
Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880
2 · 120 min
Tsushima: Naval Wargame Rules For Pre-Dreadnought Actions 1880 - 1906
Tsushima: Naval Wargame Rules For Pre-Dreadnought Actions 1880 - 1906
2 · 120 min
Aerial Battles: 1939-1945 – Air Wargame Rules for the Second World War
Aerial Battles: 1939-1945 – Air Wargame Rules for the Second World War
2–12
Aerial Battles 1915-1918: Air Wargame Rules for the First World War
Aerial Battles 1915-1918: Air Wargame Rules for the First World War
2–12
Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD
Salamis ad Actium: Naval Wargames Rules for Ancient Times 2000 BC to 900 AD
2–6 · 120–240 min
Officer's Handbook: For Tactical Operations in the Second World War Using 15mm Model Tanks and Infantry
Officer's Handbook: For Tactical Operations in the Second World War Using 15mm Model Tanks and Infantry
2
Grand Fleet Actions in the Age of Sail Edition 2.0
Grand Fleet Actions in the Age of Sail Edition 2.0
2
Fire When Ready
Fire When Ready
2
Stringbags! Wargames Rules for Aerial Combat 1915 - 1918
Stringbags! Wargames Rules for Aerial Combat 1915 - 1918
2–6 · 90 min
Stations Manned and Ready 2nd Edition
Stations Manned and Ready 2nd Edition
1–10 · 120 min
Tsushima: Naval Wargames Rules for the Pre-Dreadnought Era 1880-1906 (Second Edition)
Tsushima: Naval Wargames Rules for the Pre-Dreadnought Era 1880-1906 (Second Edition)
2–6 · 120–180 min