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Too Fat Lardies

24 games

Games

24 total
Algernon Pulls it Off
Algernon Pulls it Off
2
The von Reisswitz Kriegsspiel: The Prussian Army Wargame
The von Reisswitz Kriegsspiel: The Prussian Army Wargame
2–99 · 300 min
Chain of Command
Chain of Command
2–4 · 120 min
If the Lord Spares Us: Wargame Rules for the First World War in the Middle East
If the Lord Spares Us: Wargame Rules for the First World War in the Middle East
2
Dux Britanniarum: Wargame Rules for Dark Age Warfare in the Age of Arthur
Dux Britanniarum: Wargame Rules for Dark Age Warfare in the Age of Arthur
2–6 · 60–180 min
Midgard: Heroic Battles
Midgard: Heroic Battles
2–99
Infamy, Infamy!
Infamy, Infamy!
2–6 · 120 min
Kiss Me, Hardy: Wargames Rules for the Combat at Sea During the Time of Nelson
Kiss Me, Hardy: Wargames Rules for the Combat at Sea During the Time of Nelson
2–8 · 120 min
What a Cowboy!
What a Cowboy!
2–8 · 45–120 min
Charlie Don't Surf: Wargame Rules for the Vietnam War
Charlie Don't Surf: Wargame Rules for the Vietnam War
2–6 · 120 min
What A Tanker!
What A Tanker!
1–12 · 45–180 min
Le Feu Sacré: Wargames Rules for the Wars of Napoleon, 1792-1815
Le Feu Sacré: Wargames Rules for the Wars of Napoleon, 1792-1815
2–8 · 120 min
Chain of Command 2
Chain of Command 2
2–4 · 120 min
They Couldn't Hit an Elephant
They Couldn't Hit an Elephant
2+ · 120 min
Avgvstvs to Avrelian: Wargaming the Roman Principate
Avgvstvs to Avrelian: Wargaming the Roman Principate
2–4 · 90 min
Through The Mud and The Blood: Rules for Large Skirmishes in the Great War
Through The Mud and The Blood: Rules for Large Skirmishes in the Great War
2–6 · 120 min
Troops, Weapons & Tactics
Troops, Weapons & Tactics
2–8 · 120 min
Bag the Hun
Bag the Hun
2–8 · 120 min
Triumph of the Will: Wargames Rules for Revolutionary Warfare 1914 to 1936
Triumph of the Will: Wargames Rules for Revolutionary Warfare 1914 to 1936
2–8 · 120 min
Coastal Patrol
Coastal Patrol
1–6
I Ain't Been Shot, Mum
I Ain't Been Shot, Mum
2–6 · 120 min
Quadrant 13: Rules for Company Size Actions in a Science Fiction Universe
Quadrant 13: Rules for Company Size Actions in a Science Fiction Universe
1+ · 2 min
Platoon Forward!: A Dynamic Campaign System for Tactical Level Games
Platoon Forward!: A Dynamic Campaign System for Tactical Level Games
1–4
Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865
Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865
2–6 · 120 min