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Tabletop Games (TTG)

60 games

Games

60 total
U-Boat
U-Boat
1–2 · 120 min
Peltast and Pila: Rules for Ancient Wargaming 300 B.C. to 500 A.D.
Peltast and Pila: Rules for Ancient Wargaming 300 B.C. to 500 A.D.
2
Two Hundred Years: 5mm Wargame Rules 1700-1900
Two Hundred Years: 5mm Wargame Rules 1700-1900
1–2 · 120 min
Once upon a Time in the West
Once upon a Time in the West
2–16 · 60 min
Imperial Commander
Imperial Commander
0–2
The 1879 Zulu War and Boer Zulu Conflict
The 1879 Zulu War and Boer Zulu Conflict
2+
WWII Battlezones
WWII Battlezones
2+
Rules for the Napoleonic period
Rules for the Napoleonic period
2 · 180 min
Trench: World War I Trench Warfare Rules
Trench: World War I Trench Warfare Rules
2 · 120 min
Ultra Modern Army Lists and Organisations: Second Edition
Ultra Modern Army Lists and Organisations: Second Edition
2–12 · 180 min
Micro Fleet: World War 2
Micro Fleet: World War 2
2 · 240 min
Soldiers of the Queen: Wargame Rules, 1879-1900
Soldiers of the Queen: Wargame Rules, 1879-1900
2
Combat 3000: Infantry Combat in the Year 3000
Combat 3000: Infantry Combat in the Year 3000
2+
Sword and Pistol: Rules for Renaissance Skirmishes
Sword and Pistol: Rules for Renaissance Skirmishes
1–6 · 120 min
To the Sound of the Guns III: Napoleonic Wargame Rules
To the Sound of the Guns III: Napoleonic Wargame Rules
2 · 180 min
Star Force 300
Star Force 300
2–4 · 120–999 min
Micro Sci-Fi
Micro Sci-Fi
2 · 240 min
Bodycount: Wargames Rules for the Vietnam War
Bodycount: Wargames Rules for the Vietnam War
2–7
Challenger: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995
Challenger: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995
2+
Gridiron Heroes: Rules for American Football
Gridiron Heroes: Rules for American Football
2 · 180 min
Encounter One: 3rd Edition
Encounter One: 3rd Edition
2–8 · 180 min
Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995
Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995
2 · 240 min
Tactical Commander: Rules for World War II Skirmish Wargames
Tactical Commander: Rules for World War II Skirmish Wargames
2+
Monster Combat
Monster Combat
2–10 · 30 min
Micro Ancient
Micro Ancient
2–6 · 120 min
Micro Colonial
Micro Colonial
2 · 120 min
Circa 1863: Rules for the American Civil War
Circa 1863: Rules for the American Civil War
2
Starhound
Starhound
2
Micro Napoleonics
Micro Napoleonics
2–6 · 120 min
Micro Modern World War 2
Micro Modern World War 2
2
Reaper: Fantasy Wargame Rules
Reaper: Fantasy Wargame Rules
2
Ballistic Missile
Ballistic Missile
1–2 · 60 min
Rudis: The Wooden Sword – Rules for Gladiatorial Combat
Rudis: The Wooden Sword – Rules for Gladiatorial Combat
2 · 120 min
The Shock Of Impact: Rules for Ancient Period Wargames
The Shock Of Impact: Rules for Ancient Period Wargames
2 · 60 min
Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995
Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995
2 · 120 min
Firefly
Firefly
2
Probsub: A Game of Nuclear Submarine Combat
Probsub: A Game of Nuclear Submarine Combat
2+
Korps Commander WW 2: The Road to Berlin
Korps Commander WW 2: The Road to Berlin
2+
Corps Commander: OMG – A Divisional Level Game of Modern Warfare
Corps Commander: OMG – A Divisional Level Game of Modern Warfare
2+
Combined Arms: Rules for WWII Infantry-Armour Actions
Combined Arms: Rules for WWII Infantry-Armour Actions
2+
Micro Medieval
Micro Medieval
1–2 · 60 min
Western Front
Western Front
2 · 20–40 min
Armor Supremacy
Armor Supremacy
2–6 · 10 min
Wargames Rules for the Mid 18th Century
Wargames Rules for the Mid 18th Century
2
Wild West: The Gunfight Game
Wild West: The Gunfight Game
2–6 · 30–90 min
Battlezones: Scenarios for Ultra Modern Period
Battlezones: Scenarios for Ultra Modern Period
2–12 · 180–360 min
Laserburn: Sci-Fi Combat Rules
Laserburn: Sci-Fi Combat Rules
2 · 180 min
MTB
MTB
2 · 120 min
Retinue: Medieval Skirmish Rules
Retinue: Medieval Skirmish Rules
2–6 · 120 min
Micro Fleet: World War I
Micro Fleet: World War I
2–10 · 180 min
Action Under Sail 1756-1815
Action Under Sail 1756-1815
2–8 · 30 min
Lance
Lance
2
Dogfight Over Flanders: WWI Aerial Combat Rules
Dogfight Over Flanders: WWI Aerial Combat Rules
2 · 120 min
Galactic War
Galactic War
2 · 45 min
Pony Wars or 'B' Troop Aint Coming Back
Pony Wars or 'B' Troop Aint Coming Back
2 · 180 min
Tercio: Wargames Rules for the Period 1480 to 1700
Tercio: Wargames Rules for the Period 1480 to 1700
Fire Fight: Modern Skirmish Rules
Fire Fight: Modern Skirmish Rules
2 · 240 min
Sword and Shield: Rules for Ancient Skirmishes
Sword and Shield: Rules for Ancient Skirmishes
Siege: Skirmish Rules for Siege Warfare in Ancient and Medieval Times
Siege: Skirmish Rules for Siege Warfare in Ancient and Medieval Times
2+
Micro Fleet: Napoleonic Naval
Micro Fleet: Napoleonic Naval
2 · 120 min