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Sooty's Magic Card Game

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Sooty's Magic Card Game

Sooty's Magic Card Game

1957

Published by Ariel Productions Ltd

Description

54 cards. 18 Sooty cards plus a Sooty Joker 18 Sweep cards plus a Joker 8 Oofle Dust cards 8 Magic Wand cards I have no rules so someone should post them here. This was Ariel's 3rd or 4th attempt at a game linked to Sooty. Quite a profitable procedure in the 1950's as Sooty was a huge favourite on television. SOOTY S MAGIC CARD GAME The Pack Here is a brand new card game for 2, 3 or 4 players which you will find easy to learn and which will give you hours of fun at parties and at home in the evenings. Mummy and Daddy will enjoy it too and, after you ve played a few games and learnt some of Sooty s special tricks with his Oofle Dust and Magic Wand, they ll have a hard job to beat you at it. There are 54 cards in the pack and they are made up like this – 18 Sooty cards 1 Sooty Joker 18 Sweep cards 1 Sweep Joker 8 Oofle Dust Cards 8 Magic Wand cards As you can see, both the sets of Sooty and Sweep cards, which we call Suits as in other card games, have different numbers on them running from 1 to 5. In each of the two Suits there are six cards with the number 3 on them and three cards each with the numbers 1 , 2 , 4 , 5 . The Object of the Game Starting off with 8 cards in each player s hand the winner will be the one who can first lay down the complete TWO sets (four cards in each set) with the numbers in each set adding up to the magic number 12. Each set must have four cards of the same suit, so you can finish with one set of Sooty cards and one set of Sweep cards or two sets of Sooty or two sets of Sweep. Most of you will be able to work out quickly how many different ways there are of making 4 cards add up to 12 but in case you want to see, here are the eight combinations which will work – 3333, 3342, 3351, 4422, 4431, 5511, 5421 and 5322. The Oofle Dust cards are used to put on your opponent s cards as they are laid down one by one, and the cards that have been Oofled cannot be counted towards a set until they have been released . This is done by placing a Magic Wand card on top of the Oofle Dust card. So you can see that Oofling other players cards and being Oofled yourself becomes an important part of the game. The Sooty and Sweep Joker cards can, of course, be used for any number 1 to 5 when they are laid down. The Rules of Play 1. Decide first of all on the dealer. He will shuffle the cards and then deal out to each player, including himself, 8 cards. The remainder of the pack is then placed in the centre of the table face downwards and the top card turned up and put at the side of the pack to start the discard pile . 2. The Dealer starts play, and he and each player in turn can do ANY ONE of the following things but not more than one at each turn :- a) Start his first set of 4 cards by laying down face upwards in front of him a Sooty or Sweep card. OR b) Oofle any other player by placing an Oofle Dust card face upwards on top of one of the cards in another players unfinished set. This card should only half cover the suit card so that everyone can see the number which has been blocked. OR c) Release any card of his own which has been Oofled, by placing a Magic Wand card on top of the Oofle Dust card (again half covering it). This releases his suit cards, and he can then go on completing his set. Remember, though, that you cannot go on completing your set so long as any one of the cards in it is still Oofled, and that you can only release one card at a time. OR d) He can extract the Joker from a completed set, his own or another s by substituting for it the card the Joker represents. Thus, if in his completed set a player uses the Sooty Joker as a 2 card, and you have a Sooty 2 in your hand you may exchange the cards and then use the Joker in your own set at any of your later turns. OR e) Pick up the top card of the discard pile or the top card of the pack AN

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