Force of Fiction
2011
Designed by Trevor Cram
Published by (Self-Published)
Categories
Description
2-4 players take turns influencing a central character in an attempt to end each chapter of her life to their advantage. The several mechanics that drive the game; playing color-based scenery cards in connection to her location, drawing tokens with positive or negative words on them, and taking 'characterized' actions -will all be used by the players to tell the story as it happens. Whichever player's decisions had the strongest influence on the story, wins!
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Game data sourced from BoardGameGeek, used under their API terms.
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