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Desert Victory

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Desert Victory

Desert Victory

1991

Designed by Bill Gibbs

Published by Omega Games (I)

Mechanics
Description

From the rule booklet. Desert Victory is a realistic simulation of modern tactical combat that puts you in the role of the commander of a US battalion task force or an Iraqi brigade. Desert Victory simulates combat in a playable, realistic manner. Units in Desert Victory represent platoons and sections. Losses are expressed in individual vehicles and fire teams or squads. The scale of the map is 250 meters to a square. Game turns represent ten minutes of actual time. The system is identical to Omega's Main Battle Area.

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Game data sourced from BoardGameGeek, used under their API terms.