Hippimill
1970
Designed by Hans-Jörg Nürnberger
Published by Hanje Spiele-Atelier
Categories
Mechanics
Description
Goal: Be the first moving all of your 4 (large) meeples into the target area 1. Roll three dice - allocate the numbers to appropriate meeples you may - if useful - allocate all numbers to one meeple 2. Try to hit opposing meeples - you may decide, of you want to use your movement points either forward or backwards 3. Rolling a 'triple' you have another turn
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Game data sourced from BoardGameGeek, used under their API terms.
How to Play
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