Board Game Directory

War Games Rules 3000 BC to 1485 AD

← Back to Board Games
War Games Rules  3000 BC to 1485 AD
Rank #22114

War Games Rules 3000 BC to 1485 AD

1980

Designed by Philip C. Barker

Published by Hobby Products GmbH, Wargames Research Group

Rating
6.2
Weight
3.9/5
Description

intro th edition rulesthe edition original ancient rule appear adopt british national wargame championship year despite competition rival set succeed edition important convention worldwide overwhelming majority ancient wargamer mechanism wargame standard conceivable historical period include consider unsuitablethe seventh edition go printer late seven year completely take previous edition feedback play thousand customer possible provide free update sheet available return stamped address envelope international reply coupon amendment block minor loophole clarify meaning incorporate goal idea improvement suggest justify player change date incorporate text printing rule book version seventh revolutionary evolutionary change previous edition place emphasis realism problem command terrain natural condition seek distract player excessive premdashoccupation weapon amour difference important ldquoall thing equalrdquo function general ensure thing equal view putative difference weapon characteristic show influence tactic result historical battle likely spurious tendency sing rule writer knowledge produce simple realistic simulation natural unhelpfulthe unanimous conclusion user seventh far realistic set greatly widen gap good poor tactician applaud end quotfire work displayrdquo unit whiz direction get otherrsquos way increase mobility reduce maneuverability proximity enemy need condition terrain chance surprise account plan way fatigue rule force proper use reserve way rebase troop long fall box discomfiture rule lawyerssince introduction seventh great majority tournament world pass fearsome test milton keynes hour sleepless marathon event tournament normally use rule terrain choice weather unusual deployment unreliable general cause difficulty complaint unfairness public demonstration game northern militaire player point mm figure foot x foot table plenty terrain finish decisive win hour imply increase realism achieve cost ldquoplayabilityrdquo gum play lsquoinch quickerthe major difficulty face player transfer previous edition imagination help plan wear command real army try analyze rule deduce goal tactic cannon mistake leave cavalry rear marching column instead scout keep general safe instead position let unreliable general continue disobedience instead correct ignore terrain difficulty deploy consequent traffic jam move accept waver test instead avoid like plague deploy rear line close entangled leave line unit exhausted overwhelm instead reinforce withdraw goal tine victory seventh edition go player well learn skill real historical general grasp minutia rulesfinally th simple predecessor simple rival necessarily complex need large number figure sized table mare hour play occasion suit recommend rule set period successful ldquode bellis antiquitatisrdquo dba allow quick game far few figure rdquo square terrain incorporate campaign systen army list especially suitable beginner young jade elder large multiplayer gas odd moment

Where to Buy

We may earn a small commission when you buy through these links.

View on BGG →