Der Kletter-Retter
2011
Designed by Christoph Behre
Published by KOSMOS
In Der Kletter-Retter, the "game board" is a tower. On top of it there is a princess held captive by an evil sorcerer. The sorcerer and a valiant knight are hanging from the towers with ropes. 24 key tokens are spread out around the tower. One player now flips open a keyhole card and turns a sand timer. All players are now trying to grab a matching key. When all players hold one, the keys are compared with the keyhole. If a key matches, the knight climbs up one storey. If none matches, the sorcerer climbs up. On certain levels there are guards, which means that the knight has to roll a die to advance (if he's failing it, the sorcerer advances. If the knight gets to the top first, all players win. (User summary by HilkMAN)
We may earn a small commission when you buy through these links.
Game data sourced from BoardGameGeek, used under their API terms.
%2Fpic923015.jpg&w=1440&q=75)