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Contiguity

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Contiguity

Contiguity

2007

Designed by Richard Hutnik

Published by Paizo Publishing, (Web published)

Description

Number of players: 2 Object of the game: Connect all of pieces into one orthogonally connected contiguous group of pieces. Equipment: Game board (each number space of outer ring is divided up into four spaces). 6 red disks. 6 white disks. White goes first. Randomly pick who will play white. Each player alternates turns moving one of their pieces until one player wins. Pieces have two types of moves, a slide or a jump: A slide move consist of moving a piece vertically (towards the inside of the outer track or towards the outside) or horizontally (to a space of a larger or smaller number) an unlimited number of spaces until it lands on a desired empty space. A piece may slide through multiple empty spaces but NOT an occupied space. A piece also may not land on the same space it started its turn on. A jump move consists of a piece jumping over a single piece of either player, vertically or horizontally and landing on an empty space. A jump is like a slide, except the jumping piece is sliding through an occupied space. A piece may not jump over more than one piece. Ending the Game The first player to get all 6 of his pieces into one orthogonally connected contiguous group of pieces (vertically and/or horizontally adjacent) wins the game.

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Game data sourced from BoardGameGeek, used under their API terms.