Armageddon: Tactical Combat 3000 to 500 B.C.
1972
Designed by John Young, Stephen B. Patrick
Published by SPI (Simulations Publications, Inc.)
originally publish strategy amp tactic magazine rule folder quotarmageddon simulation art warfare early organize army c bc time march step introduce c bc game represent tactic possible result battle period battle show scenario give mix unit play section homogeneous mapsheet represent actual terrain know original battlefield seven different type infantry unit cavalry unit available game unit provide different quantity player sic scenario recreate historical army game armageddon scenario represent army period assign position map player recreate historic battlesquotgame component diecut counter heavy paper hex map terrain feature scenario print mapboard rulebook sixside die neededmechanic alternate movement turn consist fire phase movement phase combat phase player second player zone control unit face hex quotfrontquot change face movement point cost stacking limit unit hex apply end movement unit quotfrontquot quotflankquot melee combat strength use attack rear hex combat result effect disruption retreat elimination elimination affect defender
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