Flying Colors
2003
Designed by Mike Nagel
Published by GMT Games
fly color recreate naval action height age sail small engagement battle involve dozen ship fleet play fast furious require preplotte movement find naval game instead simple initiative command system allow player activate maneuver fleet realistic manner indicate old commander adhere rule engagement forward think commander like nelson retain control fleet broadside begin exchangedrather focus ability individual ship fly color use broad class vessel quotratequot concentrate player mind maintain command fleet simple command systemthis strategic level game piece represent ship fly color include individually name ship rate size gunnery boarding ability damage capacity include nearly dozen individually name commander rate ability control formation impact presence fleet game system provide naval enthusiast expect tactical age sail game broadside rake anchor wind effect weather shore battery pack short accessible rulebookinclude game historical scenario battle range size small engagement playable single map huge engagement like glorious june playable map player free create variant quotwhatifquot scenario point value ship scenario play hour player complete large day suited solitaire playst edition component fullcolor counter x fullcolor map rulebook playbook pad ship status sheet x player aid card rd edition component seven fullcolor countersheet x fullcolor map rulebook playbook incorporate ship line new scenario scenario pack ci scenario pad ship status sheet x player aid card x player aid card x turn track sided dicerd edition update kit fly color rd edition update kittime scale minute turnmap scale meter hexunit scale individual shipsnumber player fourfrom gmt website bgg user
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