Perfect Picnic
2002
Published by Rocket Toys and Games
Throw the die and be the first to fill your rug with a complete set of picnic items. Each player takes it in turn to throw the die. If you throw a six, you take a rug; if you throw any other number before getting your picnic rug you pass. Once you have your picnic rug, you take the other pieces as follows. When you throw: One - a bottle of pop Two - a sandwich Three - a piece of cake Four - an apple Five - sausage roll Six - pass If you throw a number you do not need, for example, two, when you already have a sandwich, then you must pass. The first player to complete their rug and make the Perfect Picnic wins the game. Similar to Jumbolino and Cootie
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Game data sourced from BoardGameGeek, used under their API terms.
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