Schwarzarbeit
2003
Designed by Friedemann Friese, Andrea Meyer
Published by BeWitched Spiele, BeWitched Spiele
The players employ 2 or 3 moonlighters each. They try to find the other moonlighters and to score by then employing legal employees and by denouncing illegal employees. The cards show wanna-be game designers such as "Klaus Knizia" and "Maureen Moon", who are willing to work in the players' game-related shops and factories. Deduction and combination skills as well as intuition are needed to make the most of your turn. Memory helps, but is not the only requirement to be the winner. Lawyers and private detectives add speed and memory factors to this game with deductive elements.
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Game data sourced from BoardGameGeek, used under their API terms.
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