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Luftikus & Sausewind

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Luftikus & Sausewind

Luftikus & Sausewind

1991

Designed by Karin Pennther

Published by HABA

Mechanics
Description

The aim of the game is to thread as quickly as possible six loops on the dragon's tail and push away the clouds. At the beginning, each player has a dragon, which is covered with three clouds. After that, the players in turn roll a special dice (4 color 2 Symbol markings). Depending on if the color match, a loop symbol may be taken. The winner is the player who first has threaded hiss loops on the dragon's tail. The game is for small children (around 3), a first game with simple rules. The children learn to thread (loops), different color names.

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Game data sourced from BoardGameGeek, used under their API terms.