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Hey, That's My Fish!

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Hey, That's My Fish!

Hey, That's My Fish!

2003

Designed by Alvydas Jakeliunas, Günter Cornett

Published by Bambus Spieleverlag, Phalanx Games Deutschland, Fantasy Flight Games, Angry Lion Games, Vennerød Forlag AS, KADABRA, Swan Panasia Co., Ltd., Granna, Rebel Sp. z o.o., Heidelberger Spieleverlag, Lautapelit.fi, Brain Games, Ubik, Heidelberger Spieleverlag, Arclight Games, Edge Entertainment, cutia.ro, Zvezda, KADABRA, Giochi Uniti, Kaissa Chess & Games, Phalanx Games Deutschland, Swan Panasia Co., Ltd., Next Move Games, Angry Lion Games, Rebel Sp. z o.o., Phalanx Games B.V., Ubik, cutia.ro, Arclight, 999 Games, Fantasy Flight Games, 999 Games, Gordion Games, Zvezda, Devir, Edge Entertainment, Mayfair Games, Bambus Spieleverlag, Devir, Vennerød Forlag AS, Giochi Uniti, Mayfair Games, Kaissa Chess & Games, Granna, Lautapelit.fi, Phalanx Games B.V., Brain Games

Description

In Hey, That's My Fish!, players want to catch as many fish as possible with their waddle of penguins. Each turn, a player moves one penguin in a straight line over hex-shaped ice tiles with 1, 2 or 3 fish on them. The player then collects the hex from where the penguin started its movement from the table, thereby creating a gap which penguins can't cross on future turns. When a penguin can't move, it's removed from play with its owner claiming the tile on which it stands. The player who collects the most fish wins.

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Game data sourced from BoardGameGeek, used under their API terms.

How to Play