CrossFire: Rules and Organizations for Company Level WW II Gaming
1996
Designed by Arty Conliffe
Published by Quantum Printing
crossfire rule organization companylevel wwii gaming combat mechanic simulate interplay fire movement combine command system represent unit flexibility emphasis infantry combatcrossfire innovative set rule unlike system quotturnsquot have quotinitiativequot term crossfire loosely match concept quotturnquot sequential quotstep movement step artillery fire step melee etc etcquot distance move measure measurement house rule different approach make breathlessly exciting game system critical situation develop realistically resolve quickly mechanic amazingly quick game scenario previously take day complete finish hour try game wo nt want believe mecrossfire focus infantry action company level squad small element people play house rule add detail armor rule exist rule work fine crossfire primarily infantry orientated rule setcrossfire actually step preference figure mount stand figure represent squad bit nervous jump result rewarding think reason like idea squad move bit like avalon hills squad leader play year year ago great gamealso available hit dirt crossfire scenario scenario cross fire booklet
We may earn a small commission when you buy through these links.
%2Fpic33098.jpg&w=3840&q=75)