Investigators
1989
Designed by Jim Deacove
Published by Family Pastimes
From the box: You are a team of private detectives solving such cases as Theft, Smuggling, Blackmail, etc. You move around the Big City looking for clues, trying to avoid Locked Doors, Guard Dogs, Getting Tied Up, Secret Codes, even Mob Tough Guys, using Disguises, a special Tool Kit, Fast Moves, but mostly your Quick Wits to get out of Tight Corners. Can we solve the case to get our client out of trouble? Yes, if we pool our strategies, use some intuition and help each other out of tough spots. A quick moving game with lots of opportunity for sharing, consultation and decision making.
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Game data sourced from BoardGameGeek, used under their API terms.
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