Diplomatic Mission
2002
Designed by Jim Deacove
Published by Family Pastimes
From the box: The battlegrounds are quiet, but full of tension. One false move, a deliberate or accidental casualty, and hostilities will be renewed. Then the game is declared Lost. To win, a lasting peace must be made. To realize that objective, the players each send out a team of Diplomats to each other's Castles to secure the respective Royal Signatures & Seals on the Peace Documents. Players must use all their mental and negotiation skills to move the Diplomats through the respective Territories. Deploy Scouts & Bodyguards to prevent Journalists or Politicians from sparking off a new War. You may have to use your few Wise Peacemakers to diffuse potential hostilities. All the while, the Military, ever vigilant, continues its maneuvers. The Royals await your Diplomats.
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Game data sourced from BoardGameGeek, used under their API terms.
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