Not an Island
2003
Designed by Jim Deacove
Published by Family Pastimes
From the box: Once upon a time there was a quest to find the legendary but lost time machine. We want to return to our home dimension. It is too hard on Earth trying to use our knowledge & resources positively. Earthlings just don't get it! All living things are connected in very deep ways. No one is an island by themselves. When something good is done, everyone gains & when something harmful is done, we all lose out, with more troubles & a loss of precious life force. This game thus nurtures imagination, listening, self-expression, collaboration & clear thinking, using a story-telling format. The setting is science fictional, the issues everyday & real, tackled with role-playing, values discussions, dialogging, problem solving as well as creative writing. Adaptable to any group situation. Lots of replay value!
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Game data sourced from BoardGameGeek, used under their API terms.
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