Ardennes '44: The Battle of the Bulge
2003
Designed by Tony Curtis, Mark Simonitch
Published by GMT Games
gmt websitedecember period fog rain snow blanket area german army unleash division thinly hold american line ardenne forest belgium luxembourg objective german push ardenne cross meuse river head antwerp hitler hope split ally army apart smash vital supply port antwerp americans stop themhistorically german army trample american viii corps penetrate mile meuse americans stubbornly fight german critical crossroad slow stop germany elite force historically german offensive achieve little create quotbulgequot american lineardennes explore fascinating campaign detailed order battle extremely accurate ardenne game map cover area river meuse ardenne cover period december th th short onemap scenario include cover initial stage german attack ardenne game system design mark simonitch winner csr james f dunnigan award design elegance good wwii board game ukraine result ardenne game quotbulge enthusiastquot casual player enjoy german attack follow historical advance route bastogne st vith defense perimeter large historically instead big stack unit town allied player chance hold elsenborn ridge make german pay dearly twin village rockerath krinkelt likewise german player equal chance change history reach meuse rivertime scale hour turnmap scale mile hexunit scale regimentallevel include battalion tank unit infantry battalionsnumber player twospecial feature raquonight turn raquotank destroyer raquoweather raquoair supply raquodetermine attackdefense option raquotraffic jam amp roadblocks raquobridge demolitionconstruction raquodisengagement raquoarmor rating raquocorps level artillery raquovon der heydtes parachute battalion raquoskorzeny th panzer brigadedesigner mark simonitchdeveloper tony curtismap art amp counter art mark simonitch
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