YINSH
2003
Designed by Kris Burm
Published by DiceTree Games, Rebel Sp. z o.o., DiceTree Games, Don & Co., 黑城堡桌游 Black Castle Games, Rio Grande Games, Smart Toys and Games, Inc., Rebel Sp. z o.o., Rio Grande Games, HUCH!, HUCH!, Smart Toys and Games, Inc., Don & Co.
In YINSH, the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of five markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove three of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!
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Game data sourced from BoardGameGeek, used under their API terms.
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