Discretion
1978
Designed by Brian Astle, Christopher Gallagher
Published by Princeton International Enterprises
Categories
Mechanics
Description
A game of real estate development and speculation. Players develop plots of land with different types of buildings (identified by color). Building types will pay off periodically depending on card draws - with the amount determined by the number of contrasting adjacent colors. Since expenses accrue every turn, but revenues are unpredictable, risky play can be very expensive, forcing players to take out loans - sometimes with pricey loan sharks who can send a player into a death spiral.
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Game data sourced from BoardGameGeek, used under their API terms.
How to Play
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