Global Resolution
2010
Designed by Lloyd Krassner
Published by Warp Spawn Games
Mechanics
Description
Gobal Simulation circa 1990-2010. Each player takes the role of 1 Nation: USA, Russia, EU, China, Japan, or India. Each Nation has 4 Traits: Economy, Military, Social, and Environmental. Players play Development Cards to improve their traits. Each player draws 1 card from the Crisis deck each turn. There are 10+ types of Crises, most requiring a decision on the part of the player on how to resolve them. Some decisions are riskier than others. Through resolution of Crises, players earn Prestige Points which will ultimately determine the winner.
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Game data sourced from BoardGameGeek, used under their API terms.
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