Five Fingered Severance
2011
Designed by Patrick Leder
Published by Minion Games
today day job corporate decide close store everybody get boot spend rest day help miserable wretched waste human skin come demand service want tell good time know itrsquo go befrom instructionsin severance player assume role character store steal item store slack perform work duty activity risk reward player score point successfully slack take steal good locker player gets catch boss wrong gain heat heat naturally rise game player reach fire game end player fire event deck exhaustedfive fingered severance game gain point player open player attack want game tactical plot card deck limit type card allow player know get turn refresh hand
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