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Algoritmo

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Algoritmo

Algoritmo

1995

Designed by Giacomo Dotta

Published by Quality Games

Categories
Mechanics
Description

Algoritmo won the first edition of the contest for unpublished games, Premio Archimede, in 1994. Quality Game published it the year after. Each player has a little plastic computer that runs on the board to get rid of all the "output cards" he got at the beginning. Each player has a little cardboard "console" with three boxes called A, B and C. The player draws three numbers from a special deck. He arrange them on the boxes as he see fit. To move on the board, dice are not used: the little computer can advance of A + B spaces, A - B spaces or, from certain spots, of B x C spaces. Numbers can be changed in certain spaces. When the computer stops on a space with a certain letter, the player can discard the matching "output card" if he has one. When a player lands exactly on the "End" space, the one with less output cards wins.

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Game data sourced from BoardGameGeek, used under their API terms.