The Rhineland War, 1936-37
2011
Designed by Joseph Miranda
Published by Decision Games (I)
rhineland crisis war design joseph mirandais strategiclevel simulation intermediate complexity cover alternative world war ii europe begin assumption hitler order army march rhineland ally power instead appease order armed force resist ensue chain event lead war expand europe war fight time wouldrsquove find european military woefully unpreparedcentral play game ldquocrisis chitsrdquo represent diplomatic military event bring power war player pick crisis chit depend number crisis hex print map control hex control great chance gain ally time grab territory lead political collapse home domestic foe work undermine power conflict explode wide warrhineland crisis war twoplayer game player command axis control germany country choose align berlin allied player control antigerman force hex map represent mile km opposite game turn represent month unit maneuver corp armiesspecial rule cover crisis political collapse reinforcement replacement terror bombing railroad fog war airpower naval amphibious operation weather neutral soviet union armistice surrender spanish civil war expeditionary force airborne unit air transport fifth column alpine unit antiaircraft unit turn sequence followsi axis player turn axis mobilization phase b axis terror bombing phase c axis movement phase d axis combat phase e axis rally phase f axis crisis phaseii ally player turn allied mobilization phase b allied terror bombing phase c ally movement phase d allied combat phase e ally rally phase f ally crisis phaseiii end turn phase
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