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Tri-Ba-Lance

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Tri-Ba-Lance

Tri-Ba-Lance

1995

Designed by Michael Sohre

Published by Theta, Goliath Games, Alga, Theta, Goliath Games

Mechanics
Description

More of an exercise in physics than a dexterity game - Tri-ba-Lance pits players against each other on a tottering triangular playfield. Poised on a point, the board begins level, but soon shifts as players place a variety of differently sized pieces on the board. There are circular pits in the board, ready to accept the player's pieces - each with dots whose numbers increase as the pits radiate further from the center. The dots act as a multiplier against the size of a column - place a three tiered column in a pit with four dots, and you score 12 points. And so play continues until every pit has been filled.

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Game data sourced from BoardGameGeek, used under their API terms.