Soft Underbelly: The War in Southern Italy 1943
2010
Designed by Ty Bomba
Published by Decision Games (I)
publisher website soft underbelly italy su intermediatecomplexity twoplayer wargame simulate historic world war ii campaign explore ldquowhat ifsrdquo inherent situation german high command choose react ally landing different manner make effortrsquo defeat berlinrsquo main strategic goal late operation wacht tiber design combine factual historical detail study counterfactual analysis present player situation familiar time allow easy seamless transition certain realm alternative historyeach extralargehex xrdquo mapsheet equal mile km measure opposite game turn represent day depend exact time year autumn weather worsen attrition inevitable decline soldier morale forcerobustness toll game turn come represent long period time approach allow smooth building system burdensome factor weather ground condition operational tempo etc ground unit represent division divisionequivalent largesize natostylethe game use welllike system originally create ben knight victory normandy approximately word rule complete game su generally take hour complete itrsquos suitable solitaire play rule cover thing ally endrun second invasion luftwaffe seaport raid reinforcement withdrawal paratroop drop naval gun support sidesrsquo army corps organizational scheme german tactical superiority tactical strategic airpower turn sequence followsi ally player turna ally reinforcement phaseb ally command point expenditure phaseii german player turna german reinforcement phaseb german command point expenditure phasemagazine world war
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