Arnhem: The Farthest Bridge
2010
Designed by J. A. Nelson, Eric R. Harvey
Published by Decision Games (I)
decision game websitein september operation market garden intend open direct path allied army circumvent west wall threaten germanys industrial ruhr heartland british american polish airborne force order assault capture key bridge main highway lead holland arnhem bridge distant unfortunately ally gravely underestimate strength german force area airborne force land find scatter amid ss panzer division bridge fulcrum entire operation sidesarnhem utilize new fire amp movement combat system s design player augment unit quotsupport firequot course turn mortar selfpropelle artillery unit receive support asset engage enemy position formation allow combat develop level single recon battalion example mdash support tank mdash task assault lone enemy paratrooper battalion defend landing zone attack get underway recon battalion find strafe enemy fighterbomber support necessary landing zone asset limitedin arnhem attritional design new combat result table simulate true nature battle europe unit typically twoside formation incur casualty accurately replicate reality combat high loss sustain side actual fighting arnhem win battle matter maneuver firepower asset managementreimplement bridge far arnhem
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