Cauldron: Battle for Gazala
2010
Designed by Howard Barasch, Eric R. Harvey
Published by Decision Games (I)
battle gazala arguably rommel daring feat generalship british th army reach limit supply line heavily fortify libyan coastal village gazala desolate outpost bir hacheim nearly windswept mile south everresourceful rommel simply lead afrikakorps deeply desert go bir hacheim allied defense panzer threat overall allied position british tank unit immediately order counterattack rommel panzer result large tank engagement desert war barren tract desert know quotcauldronquotcauldron utilize new fire amp movement combat system s design player augment unit quotsupport firequot course battle mortar howitzer unit receive support asset engage enemy position formation allow combat develop level single recon battalion example mdash support heavy mortar mdash task assault lone enemy infantry regiment defend outpost attack get underway recon battalion find gun enemy artillery support fire necessary outpost asset limitedin cauldron attritional design new combat result table simulate true nature battle north africa unit typically twoside formation incur casualty accurately replicate reality combat high loss sustain side actual fighting cauldron win battle matter maneuver firepower asset managementfrom decision game website
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