Saipan: Conquest of the Marianas
2010
Designed by Eric R. Harvey
Published by Decision Games (I)
decision game websitesaipan critical objective navys quotisland hoppingquot campaign pacific airfield suitable heavy bomber division schedule invade saipan june support nearly twodozen battleship begin bombardment day fanatic japanese entrench island dig cave formidable defensive position battle saipan prove fierce battle pacific war deadly time sidessaipan utilize new fire amp movement combat system s design player augment unit quotsupport firequot course turn naval bombardment bazookas unit receive support engage enemy position formation allow combat develop level single engineer battalion example mdash support flamethrower mdash task assault lone enemy infantry regiment defend plateau attack get underway engineer battalion suddenly come fire enemy mortar support need plateau asset limitedin saipan attritional design new combat result table simulate true nature battle pacific unit typically twoside formation incur casualty accurately replicate reality combat high loss sustain side actual fighting saipan win battle matter maneuver firepower asset managementreimplement saipan conquest marianas june
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