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Go Goddess!

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Go Goddess!

Go Goddess!

2002

Designed by Ruth Robles, Elaine Berkowitz, Kelley Werner

Published by Parker Brothers

Description

Go Goddess! is an uplifting and reflective party game designed to explore personal empowerment, self-discovery, and shared connection. Originally developed for women by Elaine Berkowitz, Ruth Robles, and Kelley Werner, the game emerged from their real-life Goddess Group, a circle of women who gathered for meditation, conversation, and support. Their goal: to help each other grow, heal, and laugh together. In Go Goddess!, players sit in a sacred circle and draw colorful puzzle pieces from a pouch. Each piece prompts a thoughtful or playful action—often involving drawing a card and answering a question meant to spark introspection, laughter, or meaningful group discussion. Some cards are answered solo, while others invite the whole group to join in. With each turn, players add puzzle pieces to the vibrant cloth game board and gradually move seven colored stones into the center circle, symbolizing collective empowerment. The game ends when all seven stones are in place. Players then discover their personal "Empowerment Color," a reflection of the cards they drew, and read a profile celebrating their strengths, such as Radiant Red s passion and spontaneity or Balanced Blue s trust and compassion. The original release featured colored tealight candles, later replaced by a glowing luminary centerpiece. Whether used at a girls night, retreat, or sacred gathering, Go Goddess! transforms casual gameplay into a gentle ritual of affirmation and celebration. Through laughter and self-discovery everyone wins as they choose the path of empowerment.

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Game data sourced from BoardGameGeek, used under their API terms.