Harassment
1992
Designed by Sandra Bergeson, Larry Balsamo
Published by TDC Games, Inc.
"The Object of the Game: To collect the most points by correctly predicting how your opponents will judge certain cases of Harassment." Harassment, the newest catch word of The Nineties, is so controversial that no one can even agree on how to pronounce it. Harassment, The Game, creates hours of lively conversation as you and your fellow players wrestle with some of the most perplexing social issues of our time." "Contains: 156 Case Histories, 312 Arguments, 24 Voting Cards, 12 Scoring Pegs, 3 Game Booklets, 1 Score Board." Unlike similar games, the cases used in this game are fictional.
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Game data sourced from BoardGameGeek, used under their API terms.
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