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Catch a Pizza

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Catch a Pizza

Catch a Pizza

1998

Designed by David Wyman

Published by Schmidt International, Schmidt Spiele, New Entertainment Ltd, Kod Kod

Mechanics
Description

From A publisher: Come on in, to the new PIZZA RESTAURANT. Waiters and Waitresses rushing around to serve the customers as quickly as possible with delicious pizzas. But it won't be as easy as it seems, because over some time, the oven will explode and the pizzas are flying around everywhere. try to catch them. Object of the game: The first player to catch 4 pizzas in their pan is the WINNER! Content: 1 plastic Pizza Restaurant 16 pizzas 4 pizza pans 4 waiters 1 game board (4 pieces) 1 standard die How to play: Each player gets one pan and waiter in one color. Then choose the starting player. The starting player will roll the dice and move accordingly. When you step on a yellow arrow, roll again. When you step on a red square, pass the turn to your left. When you step on the pizza, add one pizza to the oven. And when you step on to the explosion square, then place your pawn on to the kitchen corrior and then set off the waiter. Then you have about 2 second before the oven explodes and the pizzas that are in there, will fly around the room. Catch any pizza into your pan and keep it. Get 4 pizzas and win!

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Game data sourced from BoardGameGeek, used under their API terms.