Caravelas
2010
Designed by Gil d'Orey
Published by Morapiaf, MESAboardgames
game theme portuguese discovery th th century contribution portuguese wealth symbolize jeroacutenimos monastery historic fact spice trade bring caravelle pay tax lisbon tax pay monastery constructionthe goal achieve high possible number victory point vps game end piece jeronimos buy playerthe boardgame world map port destination mark world americas africa asia indic island collect respective merchandise port board mark real sea current caravelle follow time surprising fast way short game reveal perfectlyeach player card represent ship indicate player ability travel translate navigation disc cargo capacity translate different merchandise spacesthe player place wood ship piece board lisbon start navigate follow sea current mark board quotfree chargequot endlessly nt far time player want different direction indicate sea current use navigation disc player card navigation disc player turn stop turn player current time determine far godure navigation player arrive port one discover local place colour marker port register number vps mark port port quottrade portquot player collect respective merchandise place player cardbut possible surprise navigate player pass special mark cell force kind effect quoteventquot cell round player quoteventquot card hand pass cell choose card hand card type quotstorm cardquot quotdead calm sea cardsquot quotgood wind cardsquot have negative positive effect navigation effect player effect positive create interest player downtime quotpirate cellsquot pass cell player lose immediately navigation disc enter cell necessary disc available pay quotsinking cellsquot pass cell player chance dice bad happen lose ship correspond cargo space arrive lisbonafter time navigation discover new port collect possible merchandise player card carry player return lisbonin lisbon player trade merchandise vps specifically merchandise quotpepperquot trade piece jeronimos monastery worth vps immediately register player trade vps th ship th ship give navigation disc increase navigation autonomy merchandise space cargoat beginning game player receive number objective card specific port player port receive extra vps end game vps decisive victory decision
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