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6 x 6 Abstract Game

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6 x 6 Abstract Game

6 x 6 Abstract Game

2010

Designed by Juan Carlos Coca Fernández

Published by (Self-Published)

Description

Players put arrows to reach and win the treasures. Each treasure won, depending on the situation on the board, awarded to the player that get it, victory points (hereafter VP). Players also can put barriers and play action cards to prevent the rival wins VP. When three treasures have been removed from the board ends the round. The players roll the dice again to put the treasures on the board and the second round starts. The game ends when one player reaches 66 VP, is the winner, or at the end of the third round. In this case, the winner is the player who has achieved more VP. Components: - Board. - 1 green dice and 1 white dice. - 4 treasures to win by players and 1 token to indicate the round in which we are. - For each colour 5 short arrows and 1 long arrow, 1 marker score, 5 action cards. Los jugadores ponen flechas para alcanzar y ganar los tesoros. Cada tesoro ganado, dependiendo de su situaci n en el tablero, otorgar al jugador que lo consiga puntos de victoria (en adelante PV). Adem s pueden colocar barreras y jugar fichas de acci n para impedir que el rival gane PV. Los jugadores van jugando por turnos, cuando se han retirado 3 tesoros del tablero acaba la ronda. Se vuelven a tirar los dados para colocar de nuevo los tesoros en el tablero y se empieza la segunda ronda. El juego termina cuando uno de los jugadores alcance los 66 PV o al final de la tercera ronda. En este caso, el jugador que m s PV haya conseguido ser el ganador Componentes: - Tablero. - 2 dados, 1 verde y 1 blanco. - 4 tesoros a ganar por los jugadores y 1 ficha para indicar la ronda en la que estamos. - Por cada color 5 flechas cortas y 1 larga, 1 marcador de puntuaci n, 5 fichas de acciones.

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