Clara
2010
Designed by Richard Malaschitz
Published by (Self-Published)
Clara is abstract connection game similar to hex or twixt, but stones are placed (drawing) freely on board. Similar as in hex or twist, players place stones (draw circle) on board and goal is connect oposite sides of board. Two near (max 2 diameters) stones are connected and connection is draw. Connections cannot be crossed. Stones cannot overlap. Game can be played as paper and pencil game, but play on computer is far simpler. Length of game is dependent on size of stones (circles). Version: Stones can overlap, but new stones (circles) are drawn under old circles.
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Game data sourced from BoardGameGeek, used under their API terms.
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