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Hocus Pocus

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Hocus Pocus

Hocus Pocus

2010

Designed by Elliot Hogg

Published by Hazgaard Editions, Dust Games

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Description

Players are young wizards who fight over magic gems. At his/her turn, one plays Hocus cards, while every player can play Pocus cards. The 50 red Hocus cards are powerful 9 different spells allowing players to draw cards, take or steal gems, force an opponent to discard cards, look at the cards on the top of the pile… The 25 yellow Pocus cards can only be combined with a Hocus card already in play, modifying its effects in order to protect oneself against a evil spell, double the effect of any spell, remove all other Pocus cards in play… There're 8 different Pocus cards. Every wizard has always 3 of his/her cards face up in front of him/her, so every player partially knows the hand of all the others. At the end of his/her turn, a player can either draw 2 cards or take 1 gem from the magic cauldron. The game ends whenever the cauldron is empty, and the player with the most gems wins.

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Game data sourced from BoardGameGeek, used under their API terms.