Blazing Skies
2010
Designed by Pete Blockley
Published by (Self-Published)
Flying Officer Stumpy Pranghard s eyes streamed in the 280mph wind as he craned his head round trying to locate where Von Strudel's Focke Wulf 190A8 had gone. The spineless Boche had shown his true colours and escaped Stumpy's righteous justice deep within the clouds. The Merlin engine thundered as he side-slipped his trusty Spitfire down towards the now helpless Dornier 17. The Dornier was almost at the target and in scant moments would lay its eggs on the Mcguffin factory at Upper Snortswell. Well Stumpy would see about that. He loosed off the safety catch for his 20mm cannon and aimed at the Dornier s port engine. Suddenly from behind, screaming out of a wingunder maneuver, the FW 190 appeared in Stumpy's mirror, its cannons sparkling motes of fire. A shell smashed into the Spits wing and tore the aileron. Blast you, Von Strudel yelled Stumpy as he realised that he had been sold a duffer and was gone for a Burton. Only one trick could save him. Feathering his Kite's prop, he pulled back hard in a steep climb and was rewarded with the bright green FW 190 flashing under him. Dropping the nose Stumpy let rip a corking burst which caught the bally Jerry a proper treat. The FW 190 s engine seized solid and Von Strudel Hit the Silk. Von Strudel shook his fist as Stumpy flashed past. Verdammt Englander! Finish me now! The shame is too great! Not a chance old pip, grinned Stumpy; A Englishman flies by the rules of the game, and potting a Chap on his chute is definitely not playing the game! So what is playing the game? You are about to find out! Blazing Skies is a Tactical WW2 Flight combat game. Each player takes control of a WW2 aircraft and battles his/her opponents in fast paced duels to the death. The roar of engines, the rattle of dice , the contrails streaming from wingtips and the chugging down of pints of claret. Its all here in Blazing Skies. 116 full colour pages of rules, background, templates, charts, diagrams and quick reference sheets Six scenarios to get you started. A physics model that simulates the effects of gravity, engine power, high energy manouvers. A campaign game that rewards skillful pilots Take offs! Landings! Prangings! Collisions! Gongs! Random Events! A huge list of over 600 WW2 and interwar aircraft,from the mundane to the mad with more on the way! Support via email Clouds Flack Bombing Pilots personal skills Idiosyncratic Aircraft that behave like their real life counterparts! Except in model form! if its a avro Manchester, it will handle like slop and struggle at altitude, its engines will also overheat! This is a truely epic set of WW2 rules and is set to become the benchmark for Air Combat games. it is designed for 1/144 or 1/72 scale aircraft and a dogfight is easily playable in 30 mins. Multiplane fights are easily fought to a conclusion in a hour. The rules are easy to pick up and play and have plenty of examples. in fact, you start off at RAF Debden where the Sq ldr will take you through your first flight. Dust off your old airfix kits or FOW 1/144 planes and put in an order to Topgunmarketing for some flightstands. Chocks Away!
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Game data sourced from BoardGameGeek, used under their API terms.
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