Mandala: The Strategic Game of Life Choices
1978
Designed by Richard Singer
Published by Singer Arts
From the box: "Object of the game: be the first player to put together a full life pyramid. You use success strokes, health and soul strokes and riches to do this." From the rules: "The winning player is the first one to build a full life Pyramid. The Pyramid is build of four rows of colorful squares, called strokes. "Each player gets strokes four ways: Trading strokes with others; By rolling the dice each turn; By risking Life Choices; By drawing FATE cards. "Players can lose strokes through Life Choices, FATE cards or trades, also. You cannot lose more than you have, however." User comment: Players start on the The Birthplace space, and could end up on Skid Road, Paid Vacation or The Northerly View Home for the Befuddled.
We may earn a small commission when you buy through these links.
Game data sourced from BoardGameGeek, used under their API terms.
%2Fpic707478.jpg&w=3840&q=75)