Ritter
1996
Designed by Chris Engle
Published by Hamster Press
Mechanics
Description
"A diceless battle game for ancients and medievals." from the cover of the rulebook. Rules cover troop types (similar to DBA), movement, units and attacks. Each army has a rating for number of moves, number of killing attacks, and number of stands it can lose before it breaks. Combat is decided by a unique diceless matrix. Also included are army lists from the dawn of history to the Renaissance and the Far East. Part 2 of the Strategic Spectrum Series.
Where to Buy
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Game data sourced from BoardGameGeek, used under their API terms.
How to Play
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