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Loot and Scoot

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Loot and Scoot

Loot and Scoot

2010

Designed by Chris Taylor (I)

Published by Victory Point Games, Victory Point Games

Description

He Who Dies with the Most Loot Probably Ran into the Dragon Dungeons are for looting. Every good adventurer knows that. Unfortunately, there are those pesky monsters to take care of before the real work can begin – counting all the loot. Loot and Scoot is a fast-playing game of dungeons, dragons and running faster than the hirelings when the going gets too tough. Two to four players construct dungeons, recruit adventuring groups, and loot the most treasure before the Dungeon Boss is found... and killed. Money is earned by looting dungeon rooms. Those valuable coins are then used to buy more retainers, upgrade your training facilities, recruit more adventurers (from four different classes), and train Squires into Knights (or Level 1 Priests into Level 2 Bishops, you get the idea). In the end, the player who successfully looted the most difficult dungeon rooms is the winner and gets to gloat over their friends back at the Inn. Game Data: Complexity: 2.5 on a 9 scale Solitaire Suitability: 4 on a 9 scale Scale: Individual heroes vs. individual or groups of monsters Game Components: One illustrated, color 2-page Rules sheet 80 color, die-cut 5/8" square playing pieces 56 color, die-cut 5/8" round game makers 4 Dungeon player mats

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Game data sourced from BoardGameGeek, used under their API terms.