Catchup
2010
Designed by Nick Bentley
catchup simple abstract game devilish dynamic goal large group stone board board stone close win opponent get powerful stoneplacement game position catchup time position interplay themdefinition group ndash set connected likecolore stone board single stone consider group score score number stone contain large group beginning game player score set rule player own white stone own black white begin place stone space start black player turn turn place stone opponent score increase turn beginning turn great equal score take turn score change pawn corresponding spot scoring track game end board player large group win playersrsquo large group size compare secondlarg group come pair arenrsquot size own large win
We may earn a small commission when you buy through these links.
%2Fpic4475005.jpg&w=3840&q=75)