A Drop Too Many
2005
Designed by Jim Wallman
Published by (Web published)
Subtitled "WW2 Coup De Main dialogue game". Excerpts from the rules: "This is a form of interactive storytelling around a theme. Sometimes it works, sometimes it doesn't - it depends on whether the players have a consensus of the nature of the story being told - the results vary from the realistic, to the amusing to the downright surreal. Its entirely up to the players." "You are members of a platoon being landed by glider onto a key target in a secret location. The target is a bridge over a fast-flowing river. Capturing this bridge intact will facilitate the rapid advance of our armies and the inevitable swift conclusion of the war before christmas (as usual)." "All you need is a large map or terrain model, including a wide river, a bridge, and some trenches, building and bunkers. Counter or figures representing the troops involved, plus loads of spare enemy troops and vehicles to be brought in as the story develops."
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Game data sourced from BoardGameGeek, used under their API terms.
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