Such a Thing?
1989
Designed by Urs Hostettler
Published by Valley Games, Inc., F.X. Schmid, Fata Morgana Spiele, Abacusspiele, Casper, Valley Games, Inc., Casper, F.X. Schmid, Fata Morgana Spiele, ABACUSSPIELE
In Such a Thing? (Ein solches Ding), players are challenged to name something—real, imaginary, or just barely plausible—that fits an ever-growing list of characteristics. Each card adds a new trait like can fly, made of metal, or has eyes, and players take turns layering on more requirements from their hands. Think you've got a match in mind? Great—keep the round going. But if you start to doubt, you can call out the famous phrase: There s no such thing! When challenged, the previous player must name a thing that fits all the listed criteria. If their answer is deemed reasonable by the group, the challenger is penalized. But if their claim is too absurd (or they can t come up with anything), the penalty flips back on them. The game supports multiple modes: be the first to empty your hand of cards, or race to score points by identifying things that match three face-up traits. Silly, cerebral, and sneakily strategic, Such a Thing? is as much about creativity and persuasion as it is about logic. Perfect for groups who enjoy quick-thinking party games with just the right dose of debate. Similar in spirit to: Perpetual Notion, FitzIt, It Fits, and JaLink!
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Game data sourced from BoardGameGeek, used under their API terms.
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