Catch a Thief
1977
Designed by Armand Jammot
Published by Jeux Robert Laffont, Knots
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Description
A crime has been committed in Catch a Thief. One player plays the thief; the other the detective. The thief moves his detective around lines across his board. The detective can not see the side of the board of the thief because this is hidden from him. The detective tries to deduct the movement of the pawn of the thief and eventually catch him to win the game.
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