Booty
1995
Designed by Mike Cramer
Published by Pierre Belvédère, Leslie Games Ltd., Game Development Group, Inc.
Your objective is to land on the jackpots scattered around the board - both neutral and belonging to other players - take the tokens contained within, and exit through one of four starting squares with no fewer than 25 tokens in your possession. Easy right? Wrong! Because in the meantime, players are placing directional chips around the board in an effort to block your path, open lanes for attacking your jackpot, trapping you between directional chips, and trying to steal your tokens by landing on your game piece.
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Game data sourced from BoardGameGeek, used under their API terms.
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