The Great Dinosaur Adventure
1988
Designed by (Uncredited)
Published by Creation Life Publishers
The Great Dinosaur Adventure is billed as "an educational game of creation and Bible knowledge". Player's tokens are multicolored rubber dinosaurs and, by rolling a dice, they are moved around a board decorated with locales from the prediluvian world described in Genesis. While traveling, players can land on spaces marked either "Event" or "Take a Card". When landing on an "Event" space, players take a card containing flavor text that affects their placement on the board ("Stampeding dinosaurs chase you into Babylon. Move your player piece to the Babylon space"). When landing on the "Take a Card" space, players draw a dinosaur card and have to answer trivia questions to acquire it. The first player to collect 6 different cards is able to take the nearest path into the Ark. The fate of the remaining players is not specified but probably grim.
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Game data sourced from BoardGameGeek, used under their API terms.
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