Seeland
2010
Designed by Günter Burkhardt, Wolfgang Kramer
Published by Ravensburger
seeland play golden era netherlands th century time province seeland zeeland gain power prosperity significance object game expand extract land surface sea player live respected burgher time land reclamationthe game board show main section scoring track edge rondel gather seed tile windmill tile land area place andor reveal tile scoring setup include randomly place quotislandquot tile space designate land area beginning game place windmill pawn special starting area indicate approximately center land areathe rondel use unique method determine tile available inner ring market select seed tile cabbage rapeseed tulip place space adjacent windmill pawn choose windmill tile place space adjacent space contain tile tile victory point number zero surround windmill total adjacent tile score track type seed adjacent tile tile type point score type present add point totalif place windmill island tile flip reveal type seed farm reveal farm coin immediate second turnwhen supply windmill tile seed tile exhaust game soon end exact end time depend movement rondelif play set rule allow end game bonus point score player point win
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